Bifurcation (2021) consists in electric-like bolts of light that zigzag up and down the Zebra Building. Connected to the internet, Bifurcation reacts in real time to thunderstorms happening around the globe. The algorithm created by the artist’s studio uses real-time data from a storm- tracking webpage. Some of the data that is interpreted includes the location of the storm, if the lightning bolts are vertical or horizontal, positive or negative, and the amperes of the lightning strike. All this information is processed to create a generative animation that constantly changes and never repeats itself.
The artwork metaphorically becomes a conduit for the planet’s energy, as well as a translator of human versus natural forms of power.
Bifurcation by Daniel Canogar. Noor Riyadh & Light Festival, Riyadh/ March 18, 2021 – April 3, 2021.
© Studio Daniel Canogar.
Asalto is a video animation projected. Using methods of public intervention, this project symbolically releases fantasies of overcoming imposed obstacles in life, while engaging individuals as both participants and spectators. People of different ages and genders are projected so that they appear to be climbing the building under imagined narrations or circumstances.
Provided with an imaginary situation, they crawled over a green-screen surface which was being captured by the artist’s overhead video camera. A staged interaction took place between a “stormed” site and the collected imagery of a virtual public. The result was a dynamic video animation with both realistic and abstract forms. Asalto is born from a desire to have viewers project themselves, literally and metaphorically, onto their immediate environments.
© Studio Daniel Canogar.
Asalto Barcelona (2019)
Design Museum of Barcelona, Spain. © Studio Daniel Canogar.
Dynamo a suspended artwork created for the atrium of the Spanish Pavilion at Expo Dubai 2020, features sculptural screens that form interlocking loops. Interactive sensors on the surrounding ramp handrail respond to touch, creating animated sparks on the screens. As audience participation increases, the visual and acoustic effects intensify, culminating in a thunderous experience. Dynamo explores the interplay between fear and fascination with technology, while symbolising the harmony between biological and technological systems. It invites viewers to imagine and actively contribute to the energy sources of our future.
Dynamo (2020) Daniel Canogar.
Spanish Pavilion at Expo Dubai 2020.
© Studio Daniel Canogar.
“As part of the Museo Nacional del Prado program for its 200th anniversary, Daniel Canogar projected “Amalgama El Prado” on the building´s façade. The generative artwork was created with the Museum’s painting collection.
The projection took place during the nights of the 12th, 13th, 14th and 15th of December 2019. The Museum’s collection was transformed by an algorithm programmed by the artist’s studio that liquefies the original paintings into a mercurial blend.
“Amalgama El Prado” is an attempt to understand how digital media is transforming our experience of the history of art, perhaps updating Malraux’s musée imaginaire to the electronic age. The swirling effects that have transformed the original artworks evoke the ceaseless flow of information that courses through the Internet, transforming how artworks are consumed, processed and circulated online. “Amalgama El Prado” above all addresses the challenge of making, viewing and circulating art in our liquid modernity.”
Daniel Canogar.
Amalgama El Prado (2019) Daniel Canogar
Museo Nacional del Prado.
© Studio Daniel Canogar.
Pareidolia (2023)
© Studio Daniel Canogar.
Oculus is an interactive animated artwork which dynamically adapts to real-time information associated with climate change. Through a specially crafted algorithm, this artwork accesses various webpages that track diverse climate-related factors, such as the melting of polar ice caps, levels of carbon dioxide in the atmosphere, active fire incidents, and anomalies in global temperatures. The animation within Oculus creatively represents this data by utilizing four distinct versions of color-coded graphics, employing a visual language that artistically reimagines conventional climate change visualizations.
Creating Oculus. (2022) Daniel Canogar.
© Studio Daniel Canogar.
Small Data is an artwork composed of salvaged electronic devices onto which aerial projections are projected. These abandoned technologies, carefully collected from recycling centres and junkyards, are presented as fragile remnants of a bygone era. The animated projections explore our complex relationship with consumer electronics, simultaneously representing sophistication and obsolescence. By evoking themes of memory and identity, the artist unveils the personal and collective memories trapped in these devices. Small Data is a poignant reflection on the life cycle of consumer electronics and the intimate connection we maintain with these devices. It challenges us to consider the importance of disposing of our devices, as we also dispose of a part of ourselves. In contrast to the vast storage of Big Data, Small Data offers a more intimate and introspective view of the technologies that permeate our society.