Óldo Erréve

Featured by Guillermo Moreno Mirallas

Óldo Erréve is a multidisciplinary artist based in Mexico City, whose work explores the intersection between the organic and the digital, questioning identity, the body, and technology in the age of transhumanism. A member of the MUXX collective, his practice blends 3D design, artificial intelligence, and immersive performance, engaging with themes of queer identity and resistance to patriarchal and colonial structures. He has been commissioned by the Art + Technology Lab at LACMA and has exhibited his work at international venues such as Kampnagel (Hamburg) and Laboratorio Arte Alameda (Mexico City).

Recently, Erréve and MUXX premiered MUXX: IMPERIUM as part of Live Night: Cruising Bodies, Spirits and Machines at The United Theater on Broadway, Los Angeles, alongside artists such as ARCA. Organised by CalArts REDCAT and the Center for the Art of Performance UCLA, the performance fuses the ancestral with the digital, offering a reflection on the body, the spirit, and emerging technologies. As part of his contribution to Linked Spheres, we are pleased to present exclusive images from this seminal work.

In this interview, Erréve reflects on the future of the human body in an increasingly digitalised world, exploring the disconnection between the physical and the digital in projects such as Vírdolor and Écceodo: Metasex. His work continues to challenge cultural and gender norms, positioning him at the forefront of a conversation that intersects art, technology, and identity. With projects at festivals like Ceremonia (Mexico) and BRIC Arts (New York), Erréve has established himself as a leading figure in contemporary art. For his contribution to Linked Spheres, he also shares an exclusive preview of images from his forthcoming project Tótec (2025) offering a glimpse into the next phase of his practice.

Óldo Erréve, VROCUGEON (Fashion Film), 2022

Guillermo Moreno Mirallas: Óldo, your work sits at the intersection of art, technology, and the body. How did your interest in exploring these dimensions arise, and what questions currently guide your research, both in your individual practice and in your collaboration with MUXX? What projects are you currently working on?

Óldo Erréve: I consider these three pillars—art, technology, and the body—as elements within nature that remain in a horizontal alignment, meaning they are fundamentally interconnected and essential for coexistence. In my work, I explore the re-imagining of the organic and its interplay with the synthetic, as well as the product of both: the new body, or the transhuman.

Since my childhood, I have viewed nature as an enigmatic entity, yet I have also questioned its existence, alongside my own as a conduit of energy balanced between the physical and the digital. My practice has afforded me the opportunity to question and express these concepts artistically. I am driven by a desire to understand what connects us as humans—from the natural to the virtual, the tangible to the imperceptible, the organic to the technological.

My collaborative work with MUXX has expanded my sensibilities, revealing the potential of interdisciplinary collaboration. Since beginning my career in 2014 with static images, my intention has always been to move fluidly between formats—ranging from audiovisual design to 3D modelling, virtual reality, artificial intelligence programming and coding, live performance, and installation. I see my creative evolution as a body that has successfully materialised from the digital to the physical.

At present, I am working on both individual and collaborative projects focused on themes that direct my career toward the exploration of the primal as a temporal bridge, and its relationship to futurism. These projects manifest an analogy of the dualities I frequently explore: the union of the synthetic and the organic, the dialogue between machine and human, the ancestral being and its roots versus the digital avatar and “the cloud,” biological intelligence versus artificial intelligence.

In projects such as Vírdolor and Écceodo: Metasex, you explore the possibilities of dissociation between the physical and the digital, using technologies like artificial intelligence and holography. How do you view the relationship between the biological body and digital avatars in a context where the boundaries between the physical and the virtual are becoming increasingly blurred? What impact does this dissociation have on our traditional conceptions?

Dissociation is a powerful term to describe what is happening with our bodies at this moment in time. In these projects, I explore a wide range of themes, from body identity—looking at the physical possibilities of diverse bodies—to genetic deformation, which, for example, is often implanted in us through chemical medicine. We are not far from science fiction. I spend a great deal of time reflecting on the scientific information we have yet to access. Just as our bodies are controlled daily by processed products, our perception of them is distorted through the aspirational catalogues we are subjected to on social media and in advertising.

Works like Vírdolor address the issue of anti-patriarchal neomasculinity and non-binary identities. How do you think digital art can subvert hegemonic narratives of gender and sexuality, and what potential do you see in it for offering new forms of representation outside traditional frameworks?

It is always possible to transform thought and knowledge through any form of artistic expression. However, with new technological tools, it is now possible to interpret utopias in a hyper-realistic way and present them to the world in the blink of an eye.

MUXX, Trashumancia, Arquímera, 2024

Your work with MUXX, as well as your individual projects, intensely explores the intersection of the ancestral and the futuristic, particularly in relation to queer identity. The existence of the muxe people in Oaxaca, with their tradition of fluid gender and challenge to binary categories, is an important influence in your practice. How does this cultural tradition link to your investigation of queer identity and forms of resistance against patriarchy and colonial gender constructs? How can your work — especially MUXX projects like Trashumancia — reinterpret and expand the possibilities of queer identities, transcending the boundaries imposed by cultural colonialism and gender norms?

Traditions such as the muxes of Oaxaca have contributed significantly to my thinking about culture and queer identities. Working closely with the anthropologist and performance artist Lukas Avendaño has profoundly transformed my understanding of gender, as this is a topic that transcends barriers, breaks space-time boundaries, and demonstrates to the world that, in both nature and ancestral traditions, there have always been beings with two souls or two sexes—beings who are an essential part of the universe on both a spiritual and natural level, and who remain in resistance to preserve their existence.

With Trashumancia, our aim is to help people, especially those who typically visit museums on a family Sunday, understand the perspective of gender through the ancestral lens and how it translates into the futuristic. We strive to create a dialogue between these two realms, showing that there is a bridge of connection within us—respecting where we come from and where we are going, as a race, as an organ, as transmuting matter that is part of the universe—beyond the norms imposed by colonialism, syncretism, and patriarchy.

In Holomastigot, you blend the spiritual and ancestral with the futuristic, reimagining technological deities. What does this reconfiguration of the spiritual through technology mean to you?

Lukas (Lukas Avendaño) shared with me the story of the “cloud people” — the people who come from the clouds, or in Zapotec, Binni Záa. I take this reference to establish a connection between the ancestral and the futuristic. I view this relationship as a timeless bridge, in which two elements are interconnected over time: the roots of our ancestors and the “cloud” — referring to the digital storage space — of the virtual avatars we have become over time. This can be understood as a reconfiguration of the spirit. We are not only connected through time and space but also through the various technologies that have helped us, as a species, to survive, imagine, think, and build.

In works like Écceodo: Metasex and Trashumancia, you explore a sexuality that transcends the limits of the biological body, connecting the human with the alien. How do you imagine the future of sexuality and desire in a digital age, where physical bodies and digital avatars intertwine? What new forms of sexual and affective expression do you think emerging technologies can offer?

When imagining digital affection, I found it quite detached — almost “blue.” It’s like envisioning a reality in which thoughts and feelings are stored in a database, ready to be retrieved whenever you need to feel loved. Although evolution seems to have synthesised elements for our “benefit,” I don’t believe a digital mechanism could ever exist that, as organic beings, would allow us to experience a genuine sense of trust rooted in desire.

You frequently merge performance, digital sculpture, and interactive media, as seen in works like Arquímeraand Xtagabeñ’e. What challenges do you face when blending the organic with the digital in your artistic creation? How do you think this intersection redefines the relationship between body, technology, and space, and what experiences does it create for the viewer?

Presenting this type of multimedia work, where the audience can interact and, to some extent, become part of the piece, is one of the qualities that defines our collective practice within MUXX. From my perspective, a work that can be experienced through the physical body and that resonates in the digital realm offers more than any material piece hanging on a white wall. Such a piece may contribute to thought, but what does it offer to the body itself?

Finally, could you share some key influences, be they movements, artists, or concepts, that have had a lasting impact both on your artistic practice and your overall artistic thinking?

I have always been inspired by the imagination of both the impossibilities and possibilities of existence. My work has been deeply influenced by science fiction, particularly Octavia Butler’s Xenogenesis trilogy, which presents nature as both an ancient and futuristic technology. The trilogy explores the intersections of gender, race, and sexuality, as well as the potential for using natural resources as technological means for supraracial survival. Other significant influences include Carlos Jurado’s Camera Obscura, Georges Bataille’s The Story of the Eye, Joan Fontcuberta’s Secret Fauna, and various essays by Roland Barthes.