Lawrence Lek

Featured by Guillermo Moreno Mirallas

Lawrence Lek is a London-based artist, filmmaker and musician, born in Frankfurt am Main of Malaysian Chinese descent. His research and captivating work explores the intricate connections between virtual reality, simulation, identity and social dynamics. Nurtured by his academic background in architecture, this multifaceted artist employs world-building as a multidimensional collage, skilfully blending elements from the material and virtual realms. Through his narratives, he delves into alternative histories and possible futures, raising questions about the consequences for society and the environment of uncontrolled technological development.

Although Lawrence initially trained as an architect, his interests expanded to include virtual reality, gaming and machine learning. In 2022 he received his PhD in machine learning from the Royal College of Art in London. He has exhibited recently Black Cloud Highway at Sadie Coles HQ, London, during May and June 2023; but also Post-Sinofuturism, at ZiWU The Bund, Shanghai (2022), Ghostwriter at Center for Contemporary Arts Prague (2019); Farsight Freeport, HeK House of Electronic Arts Basel (2019); Nøtel, Urbane Künste Ruhr, Essen (2019); AIDOL 爱道, Sadie Coles HQ, London (2019). He has also participated in numerous group exhibitions, biennials and film festivals around the world including 5th Kochi-Muziris Biennale, Kochi (2022); Leeum Museum of Art, Seoul (2022); Museum of Contemporary Art Australia, Sydney (2022); donaufestival, Krems (2021); IFFR International Film Festival Rotterdam (2020 and 2018); and the 17th Venice Architecture Biennale (2021); as well as a long list of screenings and performances to which he has been invited all over the world.

In the course of this conversation, Lawrence shares his unique perspectives on Sinofuturism, the fusion of physical and virtual realms in his art, and his vision on the evolution of the relationship between humans and artificial intelligence. With his striking concepts, fascinating narrative explorations, and mastery of intangible universes, Lawrence Lek leads us to reimagine potential futures for our interconnected world.

Black Cloud 黑云 (2021). Trailer. Lawrence Lek.
© Lawrence Lek. Courtesy Sadie Coles HQ, London.

Guillermo Moreno Mirallas: As technology shapes our collective imagination and influences our understanding of culture and identity, your work not only highlights but also raises awareness about the dangers and consequences of uncontrolled technological development for society and the environment.

To what extent do you think activism plays a role in your creative process?

In what ways do you think cultural producers can, or should, collaborate in the development of a more egalitarian and technologically literate society?

Lawrence Lek: Some artists are also activists, working actively to achieve real-time actions that can change the worlds. In my case, my work focuses more on exploring speculative dimensions of time, imagining worlds that could exist or could have existed. This exploration, may trigger thoughts in people’s minds, which could potentially influence their future behaviour. However, my approach is more metaphorical and allegorical, often delving into narrative and moral ambiguity rather than issuing immediate calls to action.

Regarding collaboration, it’s an essential question, and I can only offer a limited perspective on it. There are different aspects of collaboration to consider. One aspect is being instrumental, where working together becomes a means to achieve a particular outcome. Each collaborator brings their own resources and skills to the table, complementing one another and collectively building something better or more significant than what any individual could achieve alone. Additionally, coming from a DIY background, I’ve been contemplating the idea of collectives. It’s rare to find art or activist collectives where a few individuals don’t dominate. However, it’s worth noting that the notion of collaboration is sometimes co-opted as a tool to hide power relations. Similarly, collectives, while having fantastic and utopian ideals in theory, can be challenging to operate as egalitarian structures in reality.

Sinofuturism (1839-2046 AD) by Lawrence Lek
Trailer for the 60-minute video essay.
© Lawrence Lek. Courtesy Sadie Coles HQ, London.

Could you delve into the concept of Sinofuturism and its exploration of the implications of China’s ascent as a global power?

How do you approach this concept?

Sinofuturism, at its core, examines the complexities of China and technology, encompassing both its promises and challenges. The concept of China being a simultaneous promise and threat, akin to the Greek “pharmakon” serves as the foundation for my video essay Sinofuturism (1839-2046). In this project, I sought to intertwine personal reflections on the patterns of Chinese culture with broader universal themes.

The genesis of Sinofuturism occurred during my research for the script of my film Geomancer (2017). It was during this process that I became captivated by the parallels between the advancements in AI and deep learning research and the rapid growth of Chinese industrialisation. I noticed that both AI and China were often discussed using similar terms, yet there seemed to be a dearth of critical discourse infused with playful elements on this subject, unlike other movements such as Afrofuturism or Gulf Futurism.

Motivated by this observation, I swiftly created the video essay. Since it incorporated found footage instead of my usual digital animation, I had the freedom to experiment more with editing and narrative. This unconventional approach allowed me to explore new dimensions within my filmmaking process.

In your recent exhibition Black Cloud Highway 黑云高速公路 (2023), you push the boundaries between physicality and virtuality by creating a hybrid installation where virtual realm and physical space hold equal weight. Moreover, in your exhibition of 2065 at K11 Gallery (2018), you replicated the gallery space within the exhibited video game.

How do you navigate the boundaries between physicality and virtuality in your artworks, and what are your intentions in blurring these boundaries?

As a world builder, how do you envision a hybrid public space that embraces inclusivity, accessibility, and community participation?

I’m interested in the idea of site-specific simulation, creating spaces where both physical and virtual dimensions hold equal weight. This is different, for example, from the idea of architectural visualisation, where the 3d simulation serves as a means to an end, and from installation art that creates a total environment of a physical space. It’s hard to say exactly why I’m interested in this hybrid space, but I believe it has naturally emerged from my creative process and mindset.

Public space holds great importance in the realms of social architecture and urbanism. It serves as a platform for activists and grassroots collectives who strive to reclaim public spaces in both urban and rural areas. I find the notion of digital art as a new form of public art particularly captivating. In the physical realm, public art is often a neoliberal device to make public spaces more beautiful, part of property development, or a new kind of monument where some idea of the public is put on a pedestal – literally in the case of the Fourth Plinth in Trafalgar square.

For me, digital hybrid forms of space have emerged as my medium for some reason, and I think it’s the confluence of questioning established spatial practices (land art, site-specific art, architecture, utopian urbanism), as well as personal biographical aspects, playing video games, being a musician who used to distribute music online in the early days of file-sharing and blogs, and so on.

2065 (Trailer) by Lawrence Lek.
© Lawrence Lek, courtesy Sadie Coles HQ, London

In a crucial moment of your ongoing project 2065, where you envision a dystopian future, there’s a statement made by the narrator that resonates deeply: Nobody travels any more because the virtual is more real than reality. It raises questions about the distinction between virtual and physical spaces (AFK) in relation to social interactions.

How do you personally perceive this distinction, and do you believe there are certain aspects unique to the AFK environment that can never be replicated or replaced in a virtual setting, and vice versa?

Are there any specific elements that you consider absolutely essential in this context?

I would like to emphasise that the setting of 2065 takes place in Singapore, which, in global terms, is a highly prosperous location where the government places immense importance on communication and technology. There’s also a top-down drive to make Singapore a ‘smart nation’ and by extension a ‘smart city’. This contextual backdrop is crucial to understanding 2065, where the allure of travel has faded due to the near-perfect simulation available within Singapore. Of course there are lots of missing parts to this seemingly perfect simulation; what about embodiment and the other senses? Is it possible to simulate these as well? This is the Matrix scenario, which is called the ‘Brain-in-a-vat’ or Cartesian philosophy, exploring the separation of the mind from the body. Theoretically, we could replicate all of our physical sensations through simulated means. Who knows how far it might go in the next four decades.

What intrigues me is the notion that we are constantly in a state of being somewhere else, whether it be in our imagination, exploring alternative lines of thought, or immersing ourselves in films that transport us to different places, allowing us to empathise with others. I believe that the state of illusion or being elsewhere is a natural state rather than an alien one. But it’s a dimension that frequently gets attacked by ideologies about ‘authenticity’ and ‘truth’, suggesting that the concept of place is singular and fixed.

Noam Chomsky recently argued that although AI may surpass human capabilities in certain tasks, it cannot replicate the depth and complexity of human intelligence. In 1950, Allan Turing described the future of AI as resembling a trained child rather than a fully developed individual with judgement.

However, in your work and speculations of imaginary worlds, AI is envisioned to have a significant role in infiltrating all aspects of society. It is seen as a potential workforce that could liberate humans from labor and even provide continuous entertainment through video games, potentially influencing their autonomy. Even in Geomancer (2017), the AI wonders what creativity is, showing signs of self-awareness and capacity for consciousness.

From a practical perspective, how do you envision the future of AI and its potential impact on social dynamics and power structures?

How do you imagine the evolving relationship between humans and artificial intelligence?

Similar to the ‘problem’ of China, AI also raises the question of “pharmakon” – whether it can be a saviour or a destroyer of humanity. Perhaps it encompasses both. Some consider it as the fourth industrial revolution. However, unlike the labor relations of the agricultural and industrial revolutions, this is distinct. It doesn’t involve physical or repetitive work, but rather knowledge-based work that can be replicated, outsourced, and automated. Consequently, significant shifts in the market and economy will undoubtedly arise.

Another important aspect to consider is the opacity of power structures governing AI, similar to the realm of digital surveillance and big data. The majority of forces and changes in this domain remain hidden from plain sight, dictated by companies and governments equipped with substantial financial resources. Unless there is active investigation and exploration of these companies and systems by individuals, collectives, and organisations driven by motives beyond commercial interests, they will inevitably evolve in exploitative and covert manners. It is imperative that we engage in critical examination and scrutiny to prevent the development of AI in ways that perpetuate invisibility and exploitation.

Geomancer (2017) – Trailer. © Lawrence Lek, courtesy Sadie Coles HQ, London

As an artist immersed in the exploration of technology and identity, how do you confront and subvert the conventional idea of a human-centred identity by delving into the complexities and flaws inherent in technological beings?

I believe that what I once considered mere “imagination” has evolved into something far more complex. In the realm of fiction writing, adopting alternative perspectives has always been an essential approach. It goes beyond poetic personification of other entities and holds a practical point of view. Seeing things from different points of view helps in the creative process.

When I’m writing a script or narrative, I explore various possibilities. First I could imagine a different temporal scenario. If it’s in the future, then the scenario is science fiction; if it’s about a different outcome from the past, then it might be in the genre of alternate history. As an author, I then place myself in different bodies or perspectives, allowing unique ideas to emerge. In Geomancer, for example, I reflected on what it would be like to inhabit a satellite in the year 2065. In Black Cloud, I imagined being a surveillance system in contemporary mainland China. This simulation of being another is quite natural.

These explorations fall under the category of counterfactual scenarios, also known as “what-if” situations. They find application in diverse areas, from war games to trend forecasting to the imaginative play of children in playgrounds. The act of simulating the experience of being someone or something else is innate to us.

As a visual artist, musician, cinematographer, and video game designer, you possess a diverse range of skills that allow you to handle various aspects of your projects, from scripting and editing, to music composition, and design. However, collaboration also plays a crucial role in your production.

Could you please elaborate on the importance of collaboration in your creative process, and share a memorable collaboration with interdisciplinary experts, highlighting how their contributions enriched the artistic experience and concept of your work?

In music, collaboration happens all the time, and quite organically. When creating the soundtrack for Black Cloud, I engaged in a series of jam sessions with Kode9, building upon our previous collaboration in the Notel project and our shared discussions on fiction, science fiction, and hyperstition, which ultimately influenced the creation of the video essay Sinofuturism (1839-2046 AD). This collaboration has been highly rewarding, and I believe one key factor contributing to its success is the mutual trust we have in each other’s decision-making within our respective areas of expertise.

While I engage in various disciplines, I acknowledge that I am not a specialist in all of them. Learning animation or music has always been a means to an end for me – a way to bring to life complex projects. It is worth noting that long-term collaborations are relatively rare in the art and cultural landscape. As a freelance producer, I often find myself moving from one commission to another, constantly rebuilding networks and relationships for each project.

And finally, in the light of your experiences, how do you envision fostering stronger networks of collaboration and support between cultural and creative agents?

Regarding collaboration and support, I believe there should be sustainable solutions to address the structural issues prevalent in the cultural industry, such as resource allocation, fair compensation, and genuine diversity. From my experience, cultural producers or groups of producers often find themselves reinventing the wheel with every project. This is the price to pay, but the advantage lies in the possibility to continuously experiment with new ideas.